firefox-desktop/gfx/layers/d3d11/FenceD3D11.h
2025-04-07 20:24:16 +02:00

86 lines
2.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_FenceD3D11_H
#define MOZILLA_GFX_FenceD3D11_H
#include <unordered_map>
#include "mozilla/gfx/FileHandleWrapper.h"
#include "mozilla/layers/Fence.h"
struct ID3D11Device;
struct ID3D11Fence;
namespace mozilla {
namespace layers {
//
// A class for wrapping ID3D11Fence.
//
// The class can be used for singaling fence and waiting fence. When the class
// is created by Create(), it can be used for singaling fence and waiting
// fence. When the class is created by CreateFromHandle() it can be used only
// for waiting fence.
//
// There is a case that ID3D12Fence is used for fence signaling. In this case,
// the class can be used for waitng fence by using CreateFromHandle().
//
// IncrementAndSignal() is used for signaling fence. The fence will be updated
// after all previous work has completed.
//
// For waiting fence, Update() is used to update the target value of the
// waiting. Wait() is then used to wait for the fence.
//
class FenceD3D11 final : public Fence {
public:
static RefPtr<FenceD3D11> Create(ID3D11Device* aDevice);
static RefPtr<FenceD3D11> CreateFromHandle(
RefPtr<gfx::FileHandleWrapper> aHandle);
FenceD3D11* AsFenceD3D11() override { return this; }
// Check if ID3D11Device suppors ID3D11Fence creation.
static bool IsSupported(ID3D11Device* aDevice);
RefPtr<FenceD3D11> CloneFromHandle();
// Updates mSignalFence to incremented value after all previous work has
// completed. Used only when FenceD3D11 is created by FenceD3D11::Create().
bool IncrementAndSignal();
// Update FenceValue to the specified value.
// Used only when FenceD3D11 is created by FenceD3D11::CreateFromHandle().
void Update(uint64_t aFenceValue);
// Wait for fence until it reaches or exceeds mFenceValue.
bool Wait(ID3D11Device* aDevice);
uint64_t GetFenceValue() const { return mFenceValue; }
const RefPtr<gfx::FileHandleWrapper> mHandle;
protected:
explicit FenceD3D11(RefPtr<gfx::FileHandleWrapper>& aHandle);
virtual ~FenceD3D11();
// Device that is used for creating mSignalFence.
RefPtr<ID3D11Device> mDevice;
// Fence that is used for updating fence value.
// Valid only when created with FenceD3D11::Create().
RefPtr<ID3D11Fence> mSignalFence;
uint64_t mFenceValue = 0;
// Fences that are used for waiting.
// They are opened for each D3D11 device that the fence is waited on.
// XXX change to LRU cache
std::unordered_map<const ID3D11Device*, RefPtr<ID3D11Fence>> mWaitFenceMap;
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_GFX_FenceD3D11_H